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HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

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arxiv 2311.17061 v2 pith:HUK2MILR submitted 2023-11-28 cs.CV

classification cs.CV
keywords gaussianhumanscoregenerationhumangaussianappearanceefficientframework
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Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we propose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Project Page: https://alvinliu0.github.io/projects/HumanGaussian

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting

    cs.CV 2025-06 conditional novelty 5.0 of 10

    HuGeDiff generates 3D human avatars from text by training a diffusion model on 3D Gaussian parameters lifted from FLUX-generated synthetic images.

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