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arxiv: 2311.17910 · v1 · pith:6EUTIASNnew · submitted 2023-11-29 · 💻 cs.CV · cs.GR

HUGS: Human Gaussian Splats

classification 💻 cs.CV cs.GR
keywords humangaussiansrenderinggaussiansceneanimatablebodyhugs
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Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not generalize well to freely moving humans in the environment. In this work, we introduce Human Gaussian Splats (HUGS) that represents an animatable human together with the scene using 3D Gaussian Splatting (3DGS). Our method takes only a monocular video with a small number of (50-100) frames, and it automatically learns to disentangle the static scene and a fully animatable human avatar within 30 minutes. We utilize the SMPL body model to initialize the human Gaussians. To capture details that are not modeled by SMPL (e.g. cloth, hairs), we allow the 3D Gaussians to deviate from the human body model. Utilizing 3D Gaussians for animated humans brings new challenges, including the artifacts created when articulating the Gaussians. We propose to jointly optimize the linear blend skinning weights to coordinate the movements of individual Gaussians during animation. Our approach enables novel-pose synthesis of human and novel view synthesis of both the human and the scene. We achieve state-of-the-art rendering quality with a rendering speed of 60 FPS while being ~100x faster to train over previous work. Our code will be announced here: https://github.com/apple/ml-hugs

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 7.0

    Cloth-HUGS uses layered Gaussians for body and cloth with SMPL-driven deformation and physics constraints to improve clothed human reconstruction over prior single-representation methods.

  2. One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model

    cs.CV 2026-06 unverdicted novelty 6.0

    A 3D-prior-guided diffusion model for one-shot novel view and pose human image synthesis that claims to outperform prior 2D-pose and NeRF-based methods.