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3DEgo: 3D Editing on the Go!

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arxiv 2407.10102 v1 pith:5PA5G7SL submitted 2024-07-14 cs.CV

classification cs.CV
keywords degoeditingmodelscenecolmapconventionaldatasetdiffusion
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We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed noise blender module for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset. Project Page: https://3dego.github.io/

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  1. Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

    cs.CV 2026-03 conditional novelty 6.0 of 10

    RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.

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