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Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning
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Combining offline and online reinforcement learning (RL) techniques is indeed crucial for achieving efficient and safe learning where data acquisition is expensive. Existing methods replay offline data directly in the online phase, resulting in a significant challenge of data distribution shift and subsequently causing inefficiency in online fine-tuning. To address this issue, we introduce an innovative approach, \textbf{E}nergy-guided \textbf{DI}ffusion \textbf{S}ampling (EDIS), which utilizes a diffusion model to extract prior knowledge from the offline dataset and employs energy functions to distill this knowledge for enhanced data generation in the online phase. The theoretical analysis demonstrates that EDIS exhibits reduced suboptimality compared to solely utilizing online data or directly reusing offline data. EDIS is a plug-in approach and can be combined with existing methods in offline-to-online RL setting. By implementing EDIS to off-the-shelf methods Cal-QL and IQL, we observe a notable 20% average improvement in empirical performance on MuJoCo, AntMaze, and Adroit environments. Code is available at \url{https://github.com/liuxhym/EDIS}.
Forward citations
Cited by 2 Pith papers
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Wavelet Fourier Diffuser: Frequency-Aware Diffusion Model for Reinforcement Learning
A wavelet-Fourier conditioning scheme for trajectory diffusion improves offline RL returns on most D4RL tasks by modeling low- and high-frequency components separately.
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Exploratory Diffusion Model for Unsupervised Reinforcement Learning
A diffusion-model denoising loss serves as an intrinsic reward to guide unsupervised RL exploration, plus an alternating fine-tuning scheme for diffusion policies.
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