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News Ninja: Gamified Annotation of Linguistic Bias in Online News

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arxiv 2407.17111 v1 pith:M6Y4SCXW submitted 2024-07-24 cs.HC

News Ninja: Gamified Annotation of Linguistic Bias in Online News

classification cs.HC
keywords newsbiasdatadatasetsninjacrowdsourcedcollectiongame
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation.

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