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Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning

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arxiv 2408.14472 v1 pith:OFHODRD7 submitted 2024-08-26 cs.RO cs.AIcs.SYeess.SY

classification cs.ROcs.AIcs.SYeess.SY
keywords humanoidlearningterrainslocomotionworldchallengingcontroldenoising
verification ladder T0 review T1 audit T2 compute T3 formal
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Humanoid robots, with their human-like skeletal structure, are especially suited for tasks in human-centric environments. However, this structure is accompanied by additional challenges in locomotion controller design, especially in complex real-world environments. As a result, existing humanoid robots are limited to relatively simple terrains, either with model-based control or model-free reinforcement learning. In this work, we introduce Denoising World Model Learning (DWL), an end-to-end reinforcement learning framework for humanoid locomotion control, which demonstrates the world's first humanoid robot to master real-world challenging terrains such as snowy and inclined land in the wild, up and down stairs, and extremely uneven terrains. All scenarios run the same learned neural network with zero-shot sim-to-real transfer, indicating the superior robustness and generalization capability of the proposed method.

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Forward citations

Cited by 14 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Light-Loco-Parkour: Versatile Perceptive Whole-Body Locomotion via Multi-Skill Distillation

    cs.RO 2026-08 conditional novelty 7.0 of 10

    A single neural-network policy, trained in simulation, makes a humanoid climb, vault, and traverse uneven terrain from onboard depth and a velocity command, with no skill labels or runtime motion graphs.

  2. GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

    cs.RO 2026-08 conditional novelty 6.0 of 10

    Online co-training of a text-to-motion generator and a humanoid tracker on simulated G1 improves generator executability and zero-shot tracker coverage beyond static replay or one-way filtering.

  3. Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A proprioceptive humanoid policy trained with slope-adaptive ZMP regularization plus biomechanical reward gating traverses outdoor grass slopes to 32.1° without online exteroception.

  4. Learning Motion Skills with Adaptive Assistive Curriculum Force in Humanoid Robots

    cs.RO 2025-06 conditional novelty 6.0 of 10

    A2CF uses an adaptive assistive-force agent to guide humanoid robots through training, yielding faster convergence and robust policies that work without the external force.

  5. GMT: General Motion Tracking for Humanoid Whole-Body Control

    cs.RO 2025-06 conditional novelty 6.0 of 10

    GMT trains a single unified humanoid policy using adaptive sampling and mixture-of-experts, achieving lower tracking errors than a re-implemented ExBody2 across diverse whole-body motions.

  6. SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending

    cs.RO 2025-06 conditional novelty 6.0 of 10

    SkillBlender pretrains reusable goal-conditioned skills and blends them with softmax per-joint weights to solve simulated humanoid loco-manipulation tasks with one or two reward terms.

  7. MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains

    cs.RO 2025-06 conditional novelty 6.0 of 10

    A two-stage reinforcement learning pipeline with a mixture of latent residual experts gives a Unitree G1 humanoid multiple commanded human-like gaits over complex terrains.

  8. Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Control

    cs.RO 2025-05 conditional novelty 6.0 of 10

    A slow-fast two-agent reinforcement learning architecture with separate upper- and lower-body policies reduces end-effector shaking during humanoid locomotion.

  9. A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

    cs.RO 2025-02 conditional novelty 6.0 of 10

    A single RL policy controls walking, jumping, and standing gaits of a humanoid with tunable foot and posture parameters, plus a separate policy for hopping, and supports real-time upper-body intervention for loco-mani...

  10. Learning to Hop for a Single-Legged Robot with Parallel Mechanism

    cs.RO 2025-01 conditional novelty 6.0 of 10

    A reinforcement learning policy trained on a simplified serial model, combined with a Jacobian-based torque conversion, enables continuous hopping of a parallel-mechanism single-legged robot in simulation and on hardware.

  11. Learning from Massive Human Videos for Universal Humanoid Pose Control

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Humanoid-X contributes 163,800 text-annotated motion clips retargeted from human videos into humanoid robot poses, and UH-1 is an autoregressive transformer that maps text instructions to humanoid actions.

  12. Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion

    cs.RO 2025-06 conditional novelty 5.0 of 10

    A single diffusion-plus-residual-RL policy, trained on four robot morphologies using zero-padded observations and actions, outperforms per-robot PPO baselines in simulation and transfers to real robots.

  13. ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

    cs.RO 2025-02 conditional novelty 5.0 of 10

    ASAP trains a residual action model on real-world rollouts and fine-tunes simulation policies through it, reducing humanoid whole-body motion tracking error in sim-to-real transfer.

  14. Learning Humanoid Locomotion with Perceptive Internal Model

    cs.RO 2024-11 conditional novelty 5.0 of 10

    A perception-conditioned internal model lets humanoid robots climb 15 cm stairs and cross gaps with around 90% reported success, using onboard elevation maps.

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