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SplatOverflow: Asynchronous Hardware Troubleshooting

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arxiv 2411.02332 v3 pith:DXD6Q6EH submitted 2024-11-04 cs.HC

SplatOverflow: Asynchronous Hardware Troubleshooting

classification cs.HC
keywords hardwaresplatoverflowtroubleshootinginstructionsusersasynchronousmodelnovel
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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As tools for designing and manufacturing hardware become more accessible, smaller producers can develop and distribute novel hardware. However, processes for supporting end-user hardware troubleshooting or routine maintenance aren't well defined. As a result, providing technical support for hardware remains ad-hoc and challenging to scale. Inspired by patterns that helped scale software troubleshooting, we propose a workflow for asynchronous hardware troubleshooting: SplatOverflow. SplatOverflow creates a novel boundary object, the SplatOverflow scene, that users reference to communicate about hardware. A scene comprises a 3D Gaussian Splat of the user's hardware registered onto the hardware's CAD model. The splat captures the current state of the hardware, and the registered CAD model acts as a referential anchor for troubleshooting instructions. With SplatOverflow, remote maintainers can directly address issues and author instructions in the user's workspace. Workflows containing multiple instructions can easily be shared between users and recontextualized in new environments. In this paper, we describe the design of SplatOverflow, the workflows it enables, and its utility to different kinds of users. We also validate that non-experts can use SplatOverflow to troubleshoot common problems with a 3D printer in a usability study. Project Page: https://amritkwatra.com/research/splatoverflow.

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