Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
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3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.
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Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation
Multi-level DWT frequency modulation in 3DGS reduces Gaussian counts by recursive low-frequency decomposition and a single scaling parameter while preserving rendering quality.
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