Pith. sign in

REVIEW 1 cited by

Controllable 3D Outdoor Scene Generation via Scene Graphs

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2503.07152 v1 pith:KAGAPJVI submitted 2025-03-10 cs.CV

classification cs.CV
keywords scenegraphsscenesgenerateoutdoorapproachcontrolcreate
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.

Discussion (0). Sign in to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3D and 4D World Modeling: A Survey

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A survey that defines 3D/4D world modeling, organizes methods into VideoGen, OccGen, and LiDARGen categories, and compiles datasets, metrics, and benchmark numbers.

Pith tools