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NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

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arxiv 2503.23162 v2 pith:YKARBFDJ submitted 2025-03-29 cs.CV

classification cs.CV
keywords gaussiansneuralneuralgscompactfieldsgaussianmlpsonly
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS that compresses the original 3DGS into a compact representation. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians within each cluster using different tiny MLPs, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 91-times average model size reduction without harming the visual quality.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Role of Initialization in 3D Gaussian Splatting

    cs.CV 2026-03 unverdicted novelty 6.0 of 10

    Dense initialization of 3DGS does not consistently beat sparse SfM initialization for standard novel views, but improves off-trajectory generalization; no densification method wins everywhere.

  2. E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

    cs.CV 2025-08 conditional novelty 6.0 of 10

    E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.

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