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arxiv: 2504.03468 · v2 · submitted 2025-04-04 · 💻 cs.CV

D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations

Pith reviewed 2026-05-22 21:05 UTC · model grok-4.3

classification 💻 cs.CV
keywords garment deformationlatent diffusionphysical material propertiesdynamic wrinklescloth simulation3D meshbody motion conditioning
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The pith

A latent diffusion model in 2D parameter space generates 3D garment deformations conditioned on physical cloth material properties.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper introduces a method to deform 3D garment meshes using body shape, motion, and physical cloth properties. It trains a generative model on data produced by a physics-based simulator so that the outputs respect physical constraints such as strain and curvature. The model operates as a template-specific latent diffusion process in 2D parameter space, allowing independent conditioning on global and local geometry from body and material inputs. This setup improves handling of loose clothing and dynamic wrinkles compared with prior pose-only approaches and supports fitting to observed 3D point clouds. Evaluation on both simulated and captured data shows gains in shape similarity and physical validity metrics.

Core claim

D-Garment is a learning-based approach trained on physics-simulator data that learns garment deformations conditioned by physical material properties. This conditioning enables modeling of loose cloth geometry, especially large deformations and dynamic wrinkles driven by body motion. The model is realized as a template-specific latent diffusion model in 2D parameter space that conditions global and local geometry with body and cloth material information and can be fitted to vision-sensor observations such as 3D point clouds.

What carries the argument

Template-specific latent diffusion model operating in 2D parameter space, conditioned on body shape, motion, and physical cloth material properties.

If this is right

  • The model produces garment shapes that better respect physical validity metrics such as strain and curvature than prior methods.
  • It supports efficient fitting of the generative prior to 3D point-cloud observations from vision sensors.
  • Dynamic wrinkles and large deformations in loose clothing become modellable when material properties are provided as conditioning input.
  • Quantitative improvements appear in both shape-similarity and physically inspired error measures on simulated and captured test data.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The same conditioning strategy could be tested on other classes of deformable objects whose motion is governed by material parameters.
  • Real captured sequences could be used to fine-tune the simulator-trained model and reduce any domain gap between simulation and observation.
  • Interactive design tools could allow users to vary material parameters and immediately see the resulting change in dynamic garment behavior.

Load-bearing premise

Training data produced by the physics-based simulator accurately captures real-world cloth dynamics and material behavior for the garments and motions considered.

What would settle it

A direct comparison of model outputs against real multi-view captured garment sequences that reveals consistent mismatches in measured strain, curvature, or wrinkle formation for given material properties and body motions would falsify the physical-grounding claim.

Figures

Figures reproduced from arXiv: 2504.03468 by Adnane Boukhayma, Antoine Dumoulin, Bharath Bhushan Damodaran, Laurence Boissieux, Pierre Hellier, Stefanie Wuhrer.

Figure 1
Figure 1. Figure 1: We introduce a latent diffusion model that allows to gen [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: D-Garment generates garment deformations conditioned on body shape, motion and cloth material. It builds upon a 2D latent diffusion model (Sec. 3.2) to learn how to deform a template in uv-space (Sec. 3.1). 3D mesh vertex displacement from template is parameterized by the uv displacement map, and our model is trained on it along with the conditional inputs. At inference, our model generates the deformed ga… view at source ↗
Figure 3
Figure 3. Figure 3: Qualitative comparison of two garment simulations [PITH_FULL_IMAGE:figures/full_fig_p006_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: Examples generated by varying one cloth material parameter at a time. The model provides control over bending, stretching and [PITH_FULL_IMAGE:figures/full_fig_p007_4.png] view at source ↗
Figure 5
Figure 5. Figure 5: Examples generated by varying one of the principal com [PITH_FULL_IMAGE:figures/full_fig_p007_5.png] view at source ↗
Figure 7
Figure 7. Figure 7: Qualitative example of the fitting application shown [PITH_FULL_IMAGE:figures/full_fig_p008_7.png] view at source ↗
read the original abstract

We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical cloth properties allows to learn a physically grounded model, with the advantage of being more accurate in terms of physically inspired metrics such as strain or curvature. Existing work studies pose-dependent garment modeling to generate garment deformations from example data, and possibly data-driven dynamic cloth simulation to generate realistic garments in motion. We propose D-Garment, a learning-based approach trained on new data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations conditioned by physical material properties, which allows to model loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion. Furthermore, the model can be efficiently fitted to observations captured using vision sensors such as 3D point clouds. We leverage the capability of diffusion models to learn flexible and powerful generative priors by modeling the 3D garment in a 2D parameter space independently from the mesh resolution. This representation allows to learn a template-specific latent diffusion model. This allows to condition global and local geometry with body and cloth material information. We quantitatively and qualitatively evaluate D-Garment on both simulations and data captured with a multi-view acquisition platform. Compared to recent baselines, our method is more realistic and accurate in terms of shape similarity and physical validity metrics. Code and data are available for research purposes at https://dumoulina.github.io/d-garment/

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The manuscript presents D-Garment, a template-specific latent diffusion model that generates dynamic 3D garment deformations (as polygon meshes) conditioned on body shape, pose/motion, and physical cloth material properties. The model is trained on data produced by a physics-based simulator, operates in a 2D parameter space to decouple from mesh resolution, and is shown to fit to real 3D point clouds; quantitative results claim improvements over baselines in both shape similarity and physical validity metrics (strain, curvature) on simulated and multi-view captured data.

Significance. If the central claims hold, the work would advance data-driven garment modeling by explicitly conditioning generative priors on material properties, improving realism for loose clothing and motion-driven wrinkles. The choice of a resolution-independent 2D latent diffusion representation and the public release of code and data are practical strengths that aid reproducibility and extension.

major comments (2)
  1. [Evaluation] Evaluation section (results on simulations and captured data): Physical validity metrics (strain, curvature) are reported exclusively on held-out data generated by the same physics-based simulator used to create the training set. Real captured data from the multi-view platform is used only for shape similarity, so the claimed superiority on physically inspired metrics remains dependent on simulator fidelity rather than providing an independent test of real-world physical grounding.
  2. [Method] Method and abstract: The central claim that material-property conditioning enables better modeling of 'large deformations and dynamic wrinkles' lacks a dedicated ablation that isolates the contribution of the material parameters from other conditioning signals (body shape/motion) or from the diffusion architecture itself; without this, it is difficult to attribute the reported gains specifically to the physical grounding.
minor comments (2)
  1. [Abstract] Abstract: The phrase 'new data generated with a physics-based simulator' should specify the simulator name, the exact material parameter ranges sampled, and the garment types/motions covered to allow readers to assess coverage.
  2. [Method] The manuscript would benefit from a clearer statement of the precise loss terms or conditioning mechanisms used to inject material properties into the latent diffusion process.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive and detailed feedback. We address each major comment below and describe the revisions we will make to strengthen the manuscript.

read point-by-point responses
  1. Referee: [Evaluation] Evaluation section (results on simulations and captured data): Physical validity metrics (strain, curvature) are reported exclusively on held-out data generated by the same physics-based simulator used to create the training set. Real captured data from the multi-view platform is used only for shape similarity, so the claimed superiority on physically inspired metrics remains dependent on simulator fidelity rather than providing an independent test of real-world physical grounding.

    Authors: We thank the referee for this observation. Physical validity metrics are evaluated on held-out simulated data because the physics-based simulator supplies precise ground-truth strain and curvature values, enabling quantitative assessment of physical behavior that is difficult to obtain directly from real captures. On the real multi-view captured data we report shape similarity to demonstrate fitting to observed point clouds, and we include qualitative results showing realistic motion-driven wrinkles consistent with the learned physical priors. In the revision we will add an explicit discussion paragraph clarifying the simulator's role in validating physical metrics and how the real-data fitting results support generalization of these properties. revision: partial

  2. Referee: [Method] Method and abstract: The central claim that material-property conditioning enables better modeling of 'large deformations and dynamic wrinkles' lacks a dedicated ablation that isolates the contribution of the material parameters from other conditioning signals (body shape/motion) or from the diffusion architecture itself; without this, it is difficult to attribute the reported gains specifically to the physical grounding.

    Authors: We agree that a dedicated ablation isolating material-parameter conditioning would strengthen attribution of the observed gains. While the current results compare against baselines that lack material conditioning and show corresponding improvements in physical metrics, we will add a new ablation experiment in the revised manuscript. This will train and evaluate a variant of D-Garment without material inputs on the same shape and physical-validity metrics, allowing direct quantification of the material parameters' contribution to large deformations and dynamic wrinkles. revision: yes

Circularity Check

0 steps flagged

Evaluation of physical metrics on held-out simulator data is standard but limits real-world grounding claim

full rationale

The paper trains a latent diffusion model on garment meshes generated by an external physics-based simulator and reports physical validity metrics (strain, curvature) on held-out simulation data from the same simulator. This follows standard ML train/test protocol on external data rather than fitting parameters directly to the reported metrics or defining the target via the model itself. Real captured multi-view data is used separately for shape similarity evaluation, and comparisons are made to independent baselines. No equations or steps reduce the central generative claim to a self-referential fit or self-citation chain by construction. The minor elevation to score 2 reflects that physical-accuracy superiority is demonstrated only within the simulator distribution, leaving simulator-to-real fidelity as an untested external assumption rather than a circularity in the derivation.

Axiom & Free-Parameter Ledger

0 free parameters · 1 axioms · 0 invented entities

The approach rests on the domain assumption that the external physics simulator supplies faithful training targets for strain, curvature, and material behavior; no free parameters or invented entities are stated in the abstract.

axioms (1)
  • domain assumption Physics-based simulator produces training data that accurately reflect real cloth dynamics and material properties
    All quantitative claims rest on comparison against data generated by this simulator

pith-pipeline@v0.9.0 · 5836 in / 1211 out tokens · 42488 ms · 2026-05-22T21:05:16.159747+00:00 · methodology

discussion (0)

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