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WorldPM: Scaling Human Preference Modeling

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arxiv 2505.10527 v2 pith:LFC27ZOH submitted 2025-05-15 cs.CL

classification cs.CL
keywords preferenceworldpmmetricsmodelingscalingacrossdatahuman
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Motivated by scaling laws in language modeling that demonstrate how test loss scales as a power law with model and dataset sizes, we find that similar laws exist in preference modeling. We propose World Preference Modeling$ (WorldPM) to emphasize this scaling potential, where World Preference embodies a unified representation of human preferences. In this paper, we collect preference data from public forums covering diverse user communities, and conduct extensive training using 15M-scale data across models ranging from 1.5B to 72B parameters. We observe distinct patterns across different evaluation metrics: (1) Adversarial metrics (ability to identify deceptive features) consistently scale up with increased training data and base model size; (2) Objective metrics (objective knowledge with well-defined answers) show emergent behavior in larger language models, highlighting WorldPM's scalability potential; (3) Subjective metrics (subjective preferences from a limited number of humans or AI) do not demonstrate scaling trends. Further experiments validate the effectiveness of WorldPM as a foundation for preference fine-tuning. Through evaluations on 7 benchmarks with 20 subtasks, we find that WorldPM broadly improves the generalization performance across human preference datasets of varying sizes (7K, 100K and 800K samples), with performance gains exceeding 5% on many key subtasks. Integrating WorldPM into our internal RLHF pipeline, we observe significant improvements on both in-house and public evaluation sets, with notable gains of 4% to 8% in our in-house evaluations.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction

    cs.LG 2026-08 conditional novelty 6.0 of 10

    Ranking-based reward construction, using win counts against sampled responses or reference anchors, lets generative reward models improve LLM reinforcement learning more than probability-based rewards.

  2. Z-Reward: Beyond Scalar Rewards by Internalizing Reasoning into Score Distributions

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    Z-Reward trains a 27B reasoning teacher VLM on score distributions via GDSO and distills it via RISD into a 9B student, reaching 89.6% and 88.6% human preference accuracy with 41.3% optimization gain over SFT baseline.

  3. AI Can Learn Scientific Taste

    cs.CL 2026-03 conditional novelty 6.0 of 10

    Reinforcement learning on citation-preference pairs teaches a model to predict which papers will be cited more and to propose ideas that LLM judges rate as likely to be cited more—but "taste" here means citation impact.

  4. RewardDance: Reward Scaling in Visual Generation

    cs.CV 2025-09 conditional novelty 5.0 of 10

    RewardDance reframes visual reward modeling as a yes/no judgment task in a VLM and reports consistent gains in text-to-image, text-to-video, and image-to-video generation as the reward model scales from 1B to 26B.

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