The reviewed record of science sign in
Pith

arxiv: 2505.13642 · v1 · pith:PCER2FYZ · submitted 2025-05-19 · cs.GT · cs.MA

Non-Obvious Manipulability in Additively Separable and Fractional Hedonic Games

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:PCER2FYZrecord.jsonopen to challenge →

classification cs.GT cs.MA
keywords mechanismsscoresagentsgameshedonicmechanismoptimaladditively
0
0 comments X
read the original abstract

In this work, we consider the design of Non-Obviously Manipulable (NOM) mechanisms, mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games: Additively Separable and Fractional Hedonic Games. In these classes, agents have cardinal scores towards other agents, and their preferences over coalitions are determined by aggregating such scores. This aggregation results in a utility function for each agent, which enables the evaluation of outcomes via the utilitarian social welfare. We first prove that, when scores can be arbitrary, every optimal mechanism is NOM; moreover, when scores are limited in a continuous interval, there exists an optimal mechanism that is NOM. Given the hardness of computing optimal outcomes in these settings, we turn our attention to efficient and NOM mechanisms. To this aim, we first prove a characterization of NOM mechanisms that simplifies the class of mechanisms of interest. Then, we design a NOM mechanism returning approximations that asymptotically match the best-known approximation achievable in polynomial time. Finally, we focus on discrete scores, where the compatibility of NOM with optimality depends on the specific values. Therefore, we initiate a systematic analysis to identify which discrete values support this compatibility and which do not.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.