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Adaptive Sketching Based Construction of H2 Matrices on GPUs

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arxiv 2506.16759 v1 pith:VXGKX7JZ submitted 2025-06-20 cs.MS

Adaptive Sketching Based Construction of H2 Matrices on GPUs

classification cs.MS
keywords implementationalgorithmconstructionsketching-basedmatricesspeeduptimesachieves
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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abstract

We develop a novel linear-complexity bottom-up sketching-based algorithm for constructing a $H^2$ matrix, and present its high performance GPU implementation. The construction algorithm requires both a black-box sketching operator and an entry evaluation function. The novelty of our GPU approach centers around the design and implementation of the above two operations in batched mode on GPU with accommodation for variable-size data structures in a batch. The batch algorithms minimize the number of kernel launches and maximize the GPU throughput. When applied to covariance matrices, volume IE matrices and $H^2$ update operations, our proposed GPU implementation achieves up to $13\times$ speedup over our CPU implementation, and up to $1000\times$ speedup over an existing GPU implementation of the top-down sketching-based algorithm from the H2Opus library. It also achieves a $660\times$ speedup over an existing sketching-based $H$ construction algorithm from the ButterflyPACK library. Our work represents the first GPU implementation of the class of bottom-up sketching-based $H^2$ construction algorithms.

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