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arxiv: 2602.16229 · v2 · pith:5GLSSDV3new · submitted 2026-02-18 · 💻 cs.LG

Factored Latent Action World Models

classification 💻 cs.LG
keywords latentactionmodelsdynamicsfactoredlearningvideoaction-free
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Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Latent State Design for World Models under Sufficiency Constraints

    cs.AI 2026-05 unverdicted novelty 7.0

    World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.