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arxiv: 2603.03447 · v3 · pith:Q4YHJ2EFnew · submitted 2026-03-03 · 💻 cs.CV

Proact-VL: A Proactive VideoLLM for Real-Time AI Companions

classification 💻 cs.CV
keywords real-timecompanionsinteractiveproact-vlproactivegaminghuman-likequality
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Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and (3) controlling both quality and quantity of generated content to meet real-time constraints. In this work, we instantiate AI companions through two gaming scenarios, commentator and guide, selected for their suitability for automatic evaluation. We introduce the Live Gaming Benchmark, a large-scale dataset with three representative scenarios: solo commentary, co-commentary, and user guidance, and present Proact-VL, a general framework that shapes multimodal language models into proactive, real-time interactive agents capable of human-like environment perception and interaction. Extensive experiments show Proact-VL achieves superior response latency and quality while maintaining strong video understanding capabilities, demonstrating its practicality for real-time interactive applications.

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Cited by 2 Pith papers

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    This work traces four eras of generalist game players across dataset, model, harness, and benchmark pillars and charts a five-level roadmap ending in agents that create and evolve within game multiverses.