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arxiv: cs/0511021 · v1 · submitted 2005-11-04 · 💻 cs.GT · math.CO

Games of fixed rank: A hierarchy of bimatrix games

classification 💻 cs.GT math.CO
keywords gamesbimatrixfixedranknashalgorithmsclassequilibrium
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We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games $(A,B)$ which results from restricting the rank of the matrix $A+B$ to be of fixed rank at most $k$. For every fixed $k$, this class strictly generalizes the class of zero-sum games, but is a very special case of general bimatrix games. We show that even for $k=1$ the set of Nash equilibria of these games can consist of an arbitrarily large number of connected components. While the question of exact polynomial time algorithms to find a Nash equilibrium remains open for games of fixed rank, we can provide polynomial time algorithms for finding an $\epsilon$-approximation.

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