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arxiv: 1009.1031 · v3 · submitted 2010-09-06 · 🧮 math.PR · cs.GT· physics.soc-ph

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A mathematical model of the Mafia game

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classification 🧮 math.PR cs.GTphysics.soc-ph
keywords gamemafianumbercitizensdiscreteduringgroupsmathematical
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Mafia (also called Werewolf) is a party game. The participants are divided into two competing groups: citizens and a mafia. The objective is to eliminate the opponent group. The game consists of two consecutive phases (day and night) and a certain set of actions (e.g. lynching during day). The mafia members have additional powers (knowing each other, killing during night) whereas the citizens are more numerous. We propose a simple mathematical model of the game, which is essentially a pure death process with discrete time. We find the closed-form solutions for the mafia winning-chance, w(n,m), as well as for the evolution of the game. Moreover, we investigate the discrete properties of results, as well as their continuous-time approximations. It turns out that a relatively small number of the mafia members, i.e. proportional to the square root of the total number of players, gives equal winning-chance for both groups. Furthermore, the game strongly depends on the parity of the total number of players.

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Cited by 1 Pith paper

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