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Learning to play public good games
Physics and Society · Submitted 5 Jul 2011
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim In particular we show that coherent cycles may emerge driven by noise in the adaptation dynamics.
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The abstract, sentence by sentence
We extend recent analyses of stochastic effects in game dynamical learning to cases of multi-player games, and to games defined on networked structures. By means of an expansion in the noise strength we consider the weak-noise limit, and present an analytical computation of spectral properties of fluctuations in multi-player public good games. This extends existing work on two-player games. In particular we show that coherent cycles may emerge driven by noise in the adaptation dynamics. These phenomena are not too dissimilar from cyclic strategy switching observed in experiments of behavioural game theory.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | We extend recent analyses of stochastic effects in game dynamical learning to cases of multi-player games, and to games defined on networked structures. | contribution 1.00 | 0.90 | 0.07 | asserted 0.97 |
| s1 | By means of an expansion in the noise strength we consider the weak-noise limit, and present an analytical computation of spectral properties of fluctuations in multi-player public good games. | method 0.84 | 0.94 | 0.14 | asserted 0.99 |
| s2 | This extends existing work on two-player games. | contribution 0.43 | 0.25 | 0.04 | asserted 0.97 |
| s3 | In particular we show that coherent cycles may emerge driven by noise in the adaptation dynamics. | result 1.00 | 0.93 | 0.53 | hedged possibility 0.65 |
| s4 | These phenomena are not too dissimilar from cyclic strategy switching observed in experiments of behavioural game theory. | interpretation 0.99 | 0.18 | 0.10 | asserted 0.69 |
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The paper
Original abstract
We extend recent analyses of stochastic effects in game dynamical learning to cases of multi-player games, and to games defined on networked structures. By means of an expansion in the noise strength we consider the weak-noise limit, and present an analytical computation of spectral properties of fluctuations in multi-player public good games. This extends existing work on two-player games. In particular we show that coherent cycles may emerge driven by noise in the adaptation dynamics. These phenomena are not too dissimilar from cyclic strategy switching observed in experiments of behavioural game theory.
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How the literature uses it
1 arXiv paper cite this in 3 sentences
Papers citing it · 1 sentence without a confident label
Cites it as background 1 paper
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See also [ref] for studies of intrinsic noise in game learning.
Effects of noise on convergent game learning dynamics · Conclusions · 0.95
What it cites · 8 sentences without a confident label
Builds on 1 paper
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Such stochastic effects have recently been studied for two-player games in [ref] , the main contribution of the current work is to extend these approaches to the case of multi-player games, and to games on networks.
Cycles of cooperation and defection in imperfect learning · Conclusion and outlook · 0.88
Compares with 1 paper
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Eq. ([ref]) differs from the two player-case studied in [ref] where the correlations of the noise associated with strategies belonging to different players is zero.
Cycles of cooperation and defection in imperfect learning · Batch-size expansion for a well-mixed, three-player game · 0.96
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