REVIEW 2 cited by
Exact Algorithms for Solving Stochastic Games
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games.
Forward citations
Cited by 2 Pith papers
-
Monotone Contractions
A fixed point of a d-dimensional monotone contraction can be found in O((c log(1/ε))^{ceil(d/3)}) queries, improving on previous bounds, and the problem lies in UEOPL.
-
Existence and computation of monomial families of near-optimal strategies for recursive games
Every finite recursive game has near-optimal stationary strategies that are simple monomials in the accuracy epsilon, and for fixed state count these can be computed exactly in polynomial time.
Discussion (0). Continue with ORCID to comment.