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Combining local search techniques and path following for bimatrix games

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arxiv 1210.4858 v1 pith:EBPHVDLC submitted 2012-10-16 cs.GT

classification cs.GT
keywords algorithmsfindingfollowinglocalpathsearchtechniquesalmost
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Computing a Nash equilibrium (NE) is a central task in computer science. An NE is a particularly appropriate solution concept for two-agent settings because coalitional deviations are not an issue. However, even in this case, finding an NE is PPAD-complete. In this paper, we combine path following algorithms with local search techniques to design new algorithms for finding exact and approximate NEs. We show that our algorithms largely outperform the state of the art and that almost all the known benchmark game classes are easily solvable or approximable (except for the GAMUT CovariantGameRand class).

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  1. Approximating Nash Equilibria in General-Sum Games via Meta-Learning

    cs.GT 2025-04 conditional novelty 6.0 of 10

    Meta-learning a regret minimizer to minimize correlation in coarse-correlated equilibria yields far better Nash equilibrium approximations in general-sum games than prior regret minimization techniques.

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