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Braess's Paradox in Epidemic Game: Better Condition Results in Less Payoff

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arxiv 1305.0361 v1 pith:ZIGMATQ6 submitted 2013-05-02 physics.soc-ph cs.SIq-bio.PE

Braess's Paradox in Epidemic Game: Better Condition Results in Less Payoff

classification physics.soc-ph cs.SIq-bio.PE
keywords epidemicstrategiesbetterconditionbraessindividualsparadoxpayoff
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Facing the threats of infectious diseases, we take various actions to protect ourselves, but few studies considered an evolving system with competing strategies. In view of that, we propose an evolutionary epidemic model coupled with human behaviors, where individuals have three strategies: vaccination, self-protection and laissez faire, and could adjust their strategies according to their neighbors' strategies and payoffs at the beginning of each new season of epidemic spreading. We found a counter-intuitive phenomenon analogous to the well-known \emph{Braess's Paradox}, namely a better condition may lead to worse performance. Specifically speaking, increasing the successful rate of self-protection does not necessarily reduce the epidemic size or improve the system payoff. This phenomenon is insensitive to the network topologies, and can be well explained by a mean-field approximation. Our study demonstrates an important fact that a better condition for individuals may yield a worse outcome for the society.

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