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The Complexity of Partial-observation Stochastic Parity Games With Finite-memory Strategies

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arxiv 1401.3289 v1 pith:FSGDHSVL submitted 2014-01-14 cs.LO cs.GT

classification cs.LOcs.GT
keywords finite-memorystrategiesparitypartial-observationstochasticgamesproblemsqualitative-analysis
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We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity objectives. The qualitative-analysis problem given a partial-observation stochastic game and a parity objective asks whether there is a strategy to ensure that the objective is satisfied with probability~1 (resp. positive probability). These qualtitative-analysis problems are known to be undecidable. However in many applications the relevant question is the existence of finite-memory strategies, and the qualitative-analysis problems under finite-memory strategies was recently shown to be decidable in 2EXPTIME. We improve the complexity and show that the qualitative-analysis problems for partial-observation stochastic parity games under finite-memory strategies are EXPTIME-complete; and also establish optimal (exponential) memory bounds for finite-memory strategies required for qualitative analysis.

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