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Tetrisation of triangular meshes and its application in shape blending
Graphics · Submitted 19 Jan 2016
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim We implemented a shape blender based on our algorithm and its MIT licensed source code is available online.
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The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.
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The abstract, sentence by sentence
The As-Rigid-As-Possible (ARAP) shape deformation framework is a versatile technique for morphing, surface modelling, and mesh editing. We discuss an improvement of the ARAP framework in a few aspects: 1. Given a triangular mesh in 3D space, we introduce a method to associate a tetrahedral structure, which encodes the geometry of the original mesh. 2. We use a Lie algebra based method to interpolate local transformation, which provides better handling of rotation with large angle. 3. We propose a new error function to compile local transformations into a global piecewise linear map, which is rotation invariant and easy to minimise. We implemented a shape blender based on our algorithm and its MIT licensed source code is available online.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | The As-Rigid-As-Possible (ARAP) shape deformation framework is a versatile technique for morphing, surface modelling, and mesh editing. | background 1.00 | 0.05 | 0.04 | asserted 1.00 |
| s1 | We discuss an improvement of the ARAP framework in a few aspects: 1. | contribution 0.98 | 0.50 | 0.04 | asserted 0.58 |
| s2 | Given a triangular mesh in 3D space, we introduce a method to associate a tetrahedral structure, which encodes the geometry of the original mesh. 2. | contribution 0.64 | 0.92 | 0.07 | asserted 1.00 |
| s3 | We use a Lie algebra based method to interpolate local transformation, which provides better handling of rotation with large angle. 3. | method 0.61 | 0.90 | 0.07 | asserted 1.00 |
| s4 | We propose a new error function to compile local transformations into a global piecewise linear map, which is rotation invariant and easy to minimise. | contribution 0.56 | 0.94 | 0.17 | asserted 1.00 |
| s5 | We implemented a shape blender based on our algorithm and its MIT licensed source code is available online. | contribution 0.91 | 0.91 | 0.08 | asserted 1.00 |
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Original abstract
The As-Rigid-As-Possible (ARAP) shape deformation framework is a versatile technique for morphing, surface modelling, and mesh editing. We discuss an improvement of the ARAP framework in a few aspects: 1. Given a triangular mesh in 3D space, we introduce a method to associate a tetrahedral structure, which encodes the geometry of the original mesh. 2. We use a Lie algebra based method to interpolate local transformation, which provides better handling of rotation with large angle. 3. We propose a new error function to compile local transformations into a global piecewise linear map, which is rotation invariant and easy to minimise. We implemented a shape blender based on our algorithm and its MIT licensed source code is available online.
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