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Deep Shading: Convolutional Neural Networks for Screen-Space Shading

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arxiv 1603.06078 v2 pith:F6KORDYP submitted 2016-03-19 cs.GR cs.LG

classification cs.GRcs.LG
keywords shadingappearanceattributesscreen-spacecomputerconvolutionaldeepeffects
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In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates various screen-space effects at competitive quality and speed while not being programmed by human experts but learned from example images.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Beyond Photo Realism for Domain Adaptation from Synthetic Data

    cs.CV 2019-09 conditional novelty 6.0 of 10

    An ensemble of GAN-based image refiners conditioned on g-buffers produces synthetic training data that yields higher classifier accuracy than full global illumination rendering, approaching real-data performance.

  2. Neural Bloom: A Deep Learning Approach to Real-Time Lighting

    cs.CV 2025-09 reject novelty 4.0 of 10

    Two small CNNs predict bloom brightness masks at 128x128 resolution, claiming 12-28% faster inference than a reimplemented Unity URP bloom shader with comparable MSE.

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