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Vertex Coloring with Communication and Local Memory Constraints in Synchronous Broadcast Networks

Distributed, Parallel, and Cluster Computing · Submitted 12 Apr 2016

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim It focuses then on tree networks, for which it presents a lower bound on the number of colors $K$ that are necessary (namely, $K=\lceil\frac{\Delta}{m}\rceil+1$, where $\Delta$ is the maximal degree of the communication graph), and an ssociated coloring algorithm, which is optimal with respect to $K$.

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arXiv ID1604.03356 (version 1)
Pith IDEXNI3KI4, Pith's permanent record of this paper and its review
CitationFran\c{c}ois Ta\"iani (ASAP), Hicham Lakhlef (ASAP), Michel Raynal (ASAP). "Vertex Coloring with Communication and Local Memory Constraints in Synchronous Broadcast Networks." arXiv:1604.03356 (2016). https://pith.science/paper/EXNI3KI4
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 7,682 input tokens.

What the abstract itself states, as probabilities: claims first 0.09 · states limitation 0.53 · human participants 0.01 · controlled comparison 0.03 · randomized assignment 0.01 · states quantitative result 0.98 · compares with prior results 0.20 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

The vertex coloring problem has received a lot of attention in the context of synchronous round-based systems where, at each round, a process can send a message to all its neighbors, and receive a message from each of them. Hence, this communication model is particularly suited to point-to-point communication channels. Several vertex coloring algorithms suited to these systems have been proposed. They differ mainly in the number of rounds they require and the number of colors they use. This paper considers a broadcast/receive communication model in which message collisions and message conflicts can occur (a collision occurs when, during the same round, messages are sent to the same process by too many neighbors; a conflict occurs when a process and one of its neighbors broadcast during the same round). This communication model is suited to systems where processes share communication bandwidths. More precisely,the paper considers the case where, during a round, a process may either broadcast a message to its neighbors or receive a message from at most $m$ of them. This captures communication-related constraints or a local memory constraint stating that, whatever the number of neighbors of a process, its local memory allows it to receive and store at most $m$ messages during each round. The paper defines first the corresponding generic vertex multi-coloring problem (a vertex can have several colors). It focuses then on tree networks, for which it presents a lower bound on the number of colors $K$ that are necessary (namely, $K=\lceil\frac{\Delta}{m}\rceil+1$, where $\Delta$ is the maximal degree of the communication graph), and an ssociated coloring algorithm, which is optimal with respect to $K$.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 The vertex coloring problem has received a lot of attention in the context of synchronous round-based systems where, at each round, a process can send a message to all its neighbors, and receive a message from each of them. background 1.00 0.04 0.02 asserted 1.00
s1 Hence, this communication model is particularly suited to point-to-point communication channels. background 0.86 0.07 0.02 asserted 0.96
s2 Several vertex coloring algorithms suited to these systems have been proposed. background 1.00 0.04 0.02 asserted 1.00
s3 They differ mainly in the number of rounds they require and the number of colors they use. background 1.00 0.05 0.02 asserted 1.00
s4 This paper considers a broadcast/receive communication model in which message collisions and message conflicts can occur (a collision occurs when, during the same round, messages are sent to the same process by too many neighbors; a conflict occurs when a process and one of its neighbors broadcast during the same round). contribution 0.51 0.26 0.03 asserted 0.99
s5 This communication model is suited to systems where processes share communication bandwidths. background 0.62 0.14 0.02 asserted 0.96
s6 More precisely,the paper considers the case where, during a round, a process may either broadcast a message to its neighbors or receive a message from at most $m$ of them. method 0.77 0.46 0.04 hedged possibility 0.68
s7 This captures communication-related constraints or a local memory constraint stating that, whatever the number of neighbors of a process, its local memory allows it to receive and store at most $m$ messages during each round. method 0.42 0.37 0.04 asserted 0.79
s8 The paper defines first the corresponding generic vertex multi-coloring problem (a vertex can have several colors). contribution 0.77 0.91 0.04 asserted 0.99
s9 It focuses then on tree networks, for which it presents a lower bound on the number of colors $K$ that are necessary (namely, $K=\lceil\frac{\Delta}{m}\rceil+1$, where $\Delta$ is the maximal degree of the communication graph), and an ssociated coloring algorithm, which is optimal with respect to $K$. result 0.59 0.95 0.78 asserted 1.00

What kind of paper the classifier reports this is: theoretical result 0.80 · evidence from proof or derivation 1.00.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

The vertex coloring problem has received a lot of attention in the context of synchronous round-based systems where, at each round, a process can send a message to all its neighbors, and receive a message from each of them. Hence, this communication model is particularly suited to point-to-point communication channels. Several vertex coloring algorithms suited to these systems have been proposed. They differ mainly in the number of rounds they require and the number of colors they use. This paper considers a broadcast/receive communication model in which message collisions and message conflicts can occur (a collision occurs when, during the same round, messages are sent to the same process by too many neighbors; a conflict occurs when a process and one of its neighbors broadcast during the same round). This communication model is suited to systems where processes share communication bandwidths. More precisely,the paper considers the case where, during a round, a process may either broadcast a message to its neighbors or receive a message from at most $m$ of them. This captures communication-related constraints or a local memory constraint stating that, whatever the number of neighbors of a process, its local memory allows it to receive and store at most $m$ messages during each round. The paper defines first the corresponding generic vertex multi-coloring problem (a vertex can have several colors). It focuses then on tree networks, for which it presents a lower bound on the number of colors $K$ that are necessary (namely, $K=\lceil\frac{\Delta}{m}\rceil+1$, where $\Delta$ is the maximal degree of the communication graph), and an ssociated coloring algorithm, which is optimal with respect to $K$.

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