Pith. sign in

REVIEW 1 cited by

Play and Learn: Using Video Games to Train Computer Vision Models

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1608.01745 v2 pith:45W3HNCG submitted 2016-08-05 cs.CV

classification cs.CV
keywords datareal-worldimagesvideocomputergamegeneratedresults
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images to improve the performance of computer vision models in practice. We present experiments assessing the effectiveness on real-world data of systems trained on synthetic RGB images that are extracted from a video game. We collected over 60000 synthetic samples from a modern video game with similar conditions to the real-world CamVid and Cityscapes datasets. We provide several experiments to demonstrate that the synthetically generated RGB images can be used to improve the performance of deep neural networks on both image segmentation and depth estimation. These results show that a convolutional network trained on synthetic data achieves a similar test error to a network that is trained on real-world data for dense image classification. Furthermore, the synthetically generated RGB images can provide similar or better results compared to the real-world datasets if a simple domain adaptation technique is applied. Our results suggest that collaboration with game developers for an accessible interface to gather data is potentially a fruitful direction for future work in computer vision.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Universal pre-training by iterated random computation

    cs.LG 2025-06 conditional novelty 5.0 of 10

    Pre-training a transformer on data generated by randomly initialized LSTMs yields zero-shot in-context learning on several held-out datasets, with gains that improve with scale and faster finetuning.

Pith tools