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Augmenting the thermal flux experiment: a mixed reality approach with the HoloLens

Physics Education · Submitted 5 Sep 2017

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim As a first example, in this paper we introduce alongside the basic idea of this column an MR-experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects which uses physical data from mobile devices for analyzing and displaying physical phenomena to students.

how it is stated · asserted 1.00 read the record →

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arXiv ID1709.01342 (version 1)
Pith IDL5BFGGIA, Pith's permanent record of this paper and its review
CitationA.Schmidt, J. Kuhn, M. P. Strzys, M. Thees, P. Knierim, P. Lukowicz, S. Kapp. "Augmenting the thermal flux experiment: a mixed reality approach with the HoloLens." arXiv:1709.01342 (2017). https://pith.science/paper/L5BFGGIA
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The compiled record

The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 4,405 input tokens.

What the abstract itself states, as probabilities: claims first 0.31 · states limitation 0.06 · human participants 0.79 · controlled comparison 0.04 · randomized assignment 0.01 · states quantitative result 0.03 · compares with prior results 0.05 · mentions code or data availability 0.04.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other has been successfully covered by the use of immersive technologies like head-mounted displays, which allow to embed virtual objects into the real surroundings, leading to a Mixed Reality (MR) experience. In such an environment digital and real objects do not only co-exist, but moreover are also able to interact with each other in real-time. These concepts can be used to merge human perception of reality with digitally visualized sensor data and thereby making the invisible visible. As a first example, in this paper we introduce alongside the basic idea of this column an MR-experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects which uses physical data from mobile devices for analyzing and displaying physical phenomena to students.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. background 1.00 0.04 0.02 asserted 1.00
s1 The virtuality continuum, ranging from pure virtuality on one side to the real world on the other has been successfully covered by the use of immersive technologies like head-mounted displays, which allow to embed virtual objects into the real surroundings, leading to a Mixed Reality (MR) experience. background 1.00 0.06 0.03 asserted 1.00
s2 In such an environment digital and real objects do not only co-exist, but moreover are also able to interact with each other in real-time. background 1.00 0.07 0.03 asserted 0.96
s3 These concepts can be used to merge human perception of reality with digitally visualized sensor data and thereby making the invisible visible. background 0.96 0.07 0.05 asserted 0.66
s4 As a first example, in this paper we introduce alongside the basic idea of this column an MR-experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects which uses physical data from mobile devices for analyzing and displaying physical phenomena to students. contribution 1.00 0.89 0.13 asserted 1.00

What kind of paper the classifier reports this is: method or tool 0.97 · evidence from observation or experiment 0.84.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
levels run
  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other has been successfully covered by the use of immersive technologies like head-mounted displays, which allow to embed virtual objects into the real surroundings, leading to a Mixed Reality (MR) experience. In such an environment digital and real objects do not only co-exist, but moreover are also able to interact with each other in real-time. These concepts can be used to merge human perception of reality with digitally visualized sensor data and thereby making the invisible visible. As a first example, in this paper we introduce alongside the basic idea of this column an MR-experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects which uses physical data from mobile devices for analyzing and displaying physical phenomena to students.

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