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Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds
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We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human feedback. This enables deep reinforcement learning algorithms to determine the most appropriate time to listen to the human feedback, exploit the current policy model, or explore the agent's environment. Managing the trade-off between these three strategies allows DRL agents to be robust to inconsistent or intermittent human feedback. Through experimentation using a synthetic oracle, we show that our technique improves the training speed and overall performance of deep reinforcement learning in navigating three-dimensional environments using Minecraft. We further show that our technique is robust to highly innacurate human feedback and can also operate when no human feedback is given.
Forward citations
Cited by 2 Pith papers
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Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework
A conceptual framework classifies human feedback to RL agents along nine dimensions and seven quality criteria, unifying human-centered, interface-centered, and model-centered design perspectives.
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Improving Deep Reinforcement Learning in Minecraft with Action Advice
Frequent action advice from a simulated teacher speeds up deep reinforcement learning in a visually aliased Minecraft maze, with persistent advice working best.
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