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Learning Deep Mean Field Games for Modeling Large Population Behavior

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arxiv 1711.03156 v2 pith:S5YC577E submitted 2017-11-08 cs.LG cs.CE

classification cs.LGcs.CE
keywords fieldgamemeanpopulationlargebehaviordeepdiscrete
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We consider the problem of representing collective behavior of large populations and predicting the evolution of a population distribution over a discrete state space. A discrete time mean field game (MFG) is motivated as an interpretable model founded on game theory for understanding the aggregate effect of individual actions and predicting the temporal evolution of population distributions. We achieve a synthesis of MFG and Markov decision processes (MDP) by showing that a special MFG is reducible to an MDP. This enables us to broaden the scope of mean field game theory and infer MFG models of large real-world systems via deep inverse reinforcement learning. Our method learns both the reward function and forward dynamics of an MFG from real data, and we report the first empirical test of a mean field game model of a real-world social media population.

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  1. MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework

    cs.MA 2025-04 conditional novelty 6.0 of 10

    A mean-field LLM framework that iterates between summarizing population state and generating individual decisions matches real social-media behavior distributions better than existing LLM simulation baselines.

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