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arxiv: 1711.07369 · v1 · pith:XXNG47OWnew · submitted 2017-11-17 · 💻 cs.RO

Complexity Results and Fast Methods for Optimal Tabletop Rearrangement with Overhand Grasps

classification 💻 cs.RO
keywords rearrangementproblemsminimizeresultsalgorithmscasecombinatorialdistance
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This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effector. For the non-overlapping case, the objective is solely to minimize the travel distance of the end-effector. While such problems do not involve all the complexities of general rearrangement, they remain computationally hard in both cases. This is shown through reductions from well-understood, hard combinatorial challenges to these rearrangement problems. The reductions are also shown to hold in the reverse direction, which enables the convenient application on rearrangement of well studied algorithms. These algorithms can be very efficient in practice despite the hardness results. The paper builds on these reduction results to propose an algorithmic pipeline for dealing with the rearrangement problems. Experimental evaluation, including hardware-based trials, shows that the proposed pipeline computes high-quality paths with regards to the optimization objectives. Furthermore, it exhibits highly desirable scalability as the number of objects increases in both the overlapping and non-overlapping setup.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement

    cs.RO 2026-05 unverdicted novelty 6.0

    Introduces a directed graphical abstraction for topple actions in stack rearrangement, reducing planning to a pebble motion variant and showing faster execution in simulation than pick-and-place alone.