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MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

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arxiv 1711.09017 v1 pith:7LOAEALH submitted 2017-11-24 cs.CV

classification cs.CV
keywords gazeestimationdatasetsmethodsmpiigazewereappearanceappearance-based
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.

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Cited by 2 Pith papers

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  1. A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A3FR parallelizes CPU gaze tracking with GPU 3D Gaussian Splatting rendering using incremental early-exit gaze predictions, cutting end-to-end foveated rendering latency by up to 2x without measured quality loss.

  2. Multimodal Human-Intent Modeling for Contextual Robot-to-Human Handovers of Arbitrary Objects

    cs.RO 2025-08 conditional novelty 5.0 of 10

    A gaze-plus-language pipeline enables a robot to select tabletop objects from a remote user's monitor and generate human-aware grasps for handover, with real-world tests on YCB objects.

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