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Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

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arxiv 1712.06560 v3 pith:57UUB2PO submitted 2017-12-18 cs.AI

classification cs.AI
keywords algorithmsexplorationdeeplearningdeceptivedirectedfamilyreinforcement
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Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e.g. hours vs. days) because they parallelize better. However, many RL problems require directed exploration because they have reward functions that are sparse or deceptive (i.e. contain local optima), and it is unknown how to encourage such exploration with ES. Here we show that algorithms that have been invented to promote directed exploration in small-scale evolved neural networks via populations of exploring agents, specifically novelty search (NS) and quality diversity (QD) algorithms, can be hybridized with ES to improve its performance on sparse or deceptive deep RL tasks, while retaining scalability. Our experiments confirm that the resultant new algorithms, NS-ES and two QD algorithms, NSR-ES and NSRA-ES, avoid local optima encountered by ES to achieve higher performance on Atari and simulated robots learning to walk around a deceptive trap. This paper thus introduces a family of fast, scalable algorithms for reinforcement learning that are capable of directed exploration. It also adds this new family of exploration algorithms to the RL toolbox and raises the interesting possibility that analogous algorithms with multiple simultaneous paths of exploration might also combine well with existing RL algorithms outside ES.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. What if Eye...? Computationally Recreating Vision Evolution

    cs.AI 2025-01 conditional novelty 7.0 of 10

    Simulated evolution of embodied agents shows visual tasks drive eye morphology, lenses emerge to balance acuity and light throughput, and poor acuity bottlenecks neural scaling.

  2. Learning Representations and Agents for Information Retrieval

    cs.IR 2019-08 conditional novelty 3.0 of 10

    A dissertation showing that a BERT re-ranker combined with document expansion by predicted queries roughly doubles BM25 retrieval effectiveness on MS MARCO and TREC-CAR.

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