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Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

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arxiv 1802.09987 v3 pith:WJB2WU2Z submitted 2018-02-27 cs.CV

classification cs.CV
keywords objectsdepthhigh-resolutionmethodsuper-resolutionallowsgeneratemathbf
verification ladder T0 review T1 audit T2 compute T3 formal

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abstract

We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512$\mathbf{\times}$512$\mathbf{\times}$512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Point Cloud Super Resolution with Adversarial Residual Graph Networks

    cs.GR 2019-08 conditional novelty 6.0 of 10

    AR-GCN, a graph-convolution generator with residual and skip connections plus a graph patch discriminator, outperforms PU-Net on point cloud super-resolution benchmarks.

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