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Computing the Planar $\beta$-skeleton Depth

Computational Geometry · Submitted 15 Mar 2018

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim The first one is an optimal algorithm that takes $\Theta(n\log n)$ for computing the planar spherical depth, and the second algorithm with the time complexity of $O(n^{\frac{3}{2}+\epsilon})$ is for computing the planar $\beta$-skeleton depth, $\beta >1$.

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arXiv ID1803.05970 (version 1)
Pith ID335FPLYX, Pith's permanent record of this paper and its review
CitationDavid Bremner, Rasoul Shahsavarifar. "Computing the Planar $\beta$-skeleton Depth." arXiv:1803.05970 (2018). https://pith.science/paper/335FPLYX
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 9,357 input tokens.

What the abstract itself states, as probabilities: claims first 0.06 · states limitation 0.24 · human participants 0.02 · controlled comparison 0.03 · randomized assignment 0.01 · states quantitative result 0.97 · compares with prior results 0.78 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

For $\beta \geq 1$, the \emph{$\beta$-skeleton depth} ($\SkD_\beta$) of a query point $q\in \mathbb{R}^d$ with respect to a distribution function $F$ on $\mathbb{R}^d$ is defined as the probability that $q$ is contained within the \emph{$\beta$-skeleton influence region} of a random pair of points from $F$. The $\beta$-skeleton depth of $q\in \mathbb{R}^d$ can also be defined with respect to a given data set $S\subseteq \mathbb{R}^d$. In this case, computing the $\beta$-skeleton depth is based on counting all of the $\beta$-skeleton influence regions, obtained from pairs of points in $S$, that contain $q$. The $\beta$-skeleton depth introduces a family of depth functions that contains \emph{spherical depth} and \emph{lens depth} for $\beta=1$ and $\beta=2$, respectively. The straightforward algorithm for computing the $\beta$-skeleton depth in dimension $d$ takes $O(dn^2)$. This complexity of computation is a significant advantage of using the $\beta$-skeleton depth in multivariate data analysis because unlike most other data depths, the time complexity of the $\beta$-skeleton depth grows linearly rather than exponentially in the dimension $d$. The main results of this paper include two algorithms. The first one is an optimal algorithm that takes $\Theta(n\log n)$ for computing the planar spherical depth, and the second algorithm with the time complexity of $O(n^{\frac{3}{2}+\epsilon})$ is for computing the planar $\beta$-skeleton depth, $\beta >1$. By reducing the problem of \textit{Element Uniqueness}, we prove that computing the $\beta$-skeleton depth requires $\Omega(n \log n)$ time. Some geometric properties of $\beta$-skeleton depth are also investigated in this paper. These properties indicate that \emph{simplicial depth} ($\SD$) is linearly bounded by $\beta$-skeleton depth. Some experimental bounds for different depth functions are also obtained in this paper.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 For $\beta \geq 1$, the \emph{$\beta$-skeleton depth} ($\SkD_\beta$) of a query point $q\in \mathbb{R}^d$ with respect to a distribution function $F$ on $\mathbb{R}^d$ is defined as the probability that $q$ is contained within the \emph{$\beta$-skeleton influence region} of a random pair of points from $F$. background 0.97 0.12 0.03 asserted 1.00
s1 The $\beta$-skeleton depth of $q\in \mathbb{R}^d$ can also be defined with respect to a given data set $S\subseteq \mathbb{R}^d$. background 0.98 0.14 0.02 asserted 0.96
s2 In this case, computing the $\beta$-skeleton depth is based on counting all of the $\beta$-skeleton influence regions, obtained from pairs of points in $S$, that contain $q$. background 0.56 0.13 0.02 asserted 1.00
s3 The $\beta$-skeleton depth introduces a family of depth functions that contains \emph{spherical depth} and \emph{lens depth} for $\beta=1$ and $\beta=2$, respectively. background 0.85 0.27 0.04 asserted 1.00
s4 The straightforward algorithm for computing the $\beta$-skeleton depth in dimension $d$ takes $O(dn^2)$. background 0.80 0.40 0.05 asserted 1.00
s5 This complexity of computation is a significant advantage of using the $\beta$-skeleton depth in multivariate data analysis because unlike most other data depths, the time complexity of the $\beta$-skeleton depth grows linearly rather than exponentially in the dimension $d$. interpretation 0.90 0.29 0.07 asserted 1.00
s6 The main results of this paper include two algorithms. contribution 0.95 0.89 0.18 asserted 0.99
s7 The first one is an optimal algorithm that takes $\Theta(n\log n)$ for computing the planar spherical depth, and the second algorithm with the time complexity of $O(n^{\frac{3}{2}+\epsilon})$ is for computing the planar $\beta$-skeleton depth, $\beta >1$. contribution 0.79 0.95 0.58 asserted 1.00
s8 By reducing the problem of \textit{Element Uniqueness}, we prove that computing the $\beta$-skeleton depth requires $\Omega(n \log n)$ time. result 0.88 0.92 0.14 asserted 1.00
s9 Some geometric properties of $\beta$-skeleton depth are also investigated in this paper. contribution 0.97 0.89 0.03 asserted 0.89
s10 These properties indicate that \emph{simplicial depth} ($\SD$) is linearly bounded by $\beta$-skeleton depth. result 0.96 0.84 0.06 hedged possibility 0.79
s11 Some experimental bounds for different depth functions are also obtained in this paper. result 0.75 0.93 0.03 asserted 0.98

What kind of paper the classifier reports this is: method or tool 0.90 · evidence from proof or derivation 1.00.

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The paper
Original abstract

For $\beta \geq 1$, the \emph{$\beta$-skeleton depth} ($\SkD_\beta$) of a query point $q\in \mathbb{R}^d$ with respect to a distribution function $F$ on $\mathbb{R}^d$ is defined as the probability that $q$ is contained within the \emph{$\beta$-skeleton influence region} of a random pair of points from $F$. The $\beta$-skeleton depth of $q\in \mathbb{R}^d$ can also be defined with respect to a given data set $S\subseteq \mathbb{R}^d$. In this case, computing the $\beta$-skeleton depth is based on counting all of the $\beta$-skeleton influence regions, obtained from pairs of points in $S$, that contain $q$. The $\beta$-skeleton depth introduces a family of depth functions that contains \emph{spherical depth} and \emph{lens depth} for $\beta=1$ and $\beta=2$, respectively. The straightforward algorithm for computing the $\beta$-skeleton depth in dimension $d$ takes $O(dn^2)$. This complexity of computation is a significant advantage of using the $\beta$-skeleton depth in multivariate data analysis because unlike most other data depths, the time complexity of the $\beta$-skeleton depth grows linearly rather than exponentially in the dimension $d$. The main results of this paper include two algorithms. The first one is an optimal algorithm that takes $\Theta(n\log n)$ for computing the planar spherical depth, and the second algorithm with the time complexity of $O(n^{\frac{3}{2}+\epsilon})$ is for computing the planar $\beta$-skeleton depth, $\beta >1$. By reducing the problem of \textit{Element Uniqueness}, we prove that computing the $\beta$-skeleton depth requires $\Omega(n \log n)$ time. Some geometric properties of $\beta$-skeleton depth are also investigated in this paper. These properties indicate that \emph{simplicial depth} ($\SD$) is linearly bounded by $\beta$-skeleton depth. Some experimental bounds for different depth functions are also obtained in this paper.

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