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Discrete-time Risk-sensitive Mean-field Games

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arxiv 1808.03929 v2 pith:6EGZIIUO submitted 2018-08-12 math.OC cs.SYeess.SY

classification math.OCcs.SYeess.SY
keywords mean-fieldagentequilibriumdiscrete-timegamesrisk-sensitiveunderaffects
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abstract

In this paper, we study a class of discrete-time mean-field games under the infinite-horizon risk-sensitive discounted-cost optimality criterion. Risk-sensitivity is introduced for each agent (player) via an exponential utility function. In this game model, each agent is coupled with the rest of the population through the empirical distribution of the states, which affects both the agent's individual cost and its state dynamics. Under mild assumptions, we establish the existence of a mean-field equilibrium in the infinite-population limit as the number of agents ($N$) goes to infinity, and then show that the policy obtained from the mean-field equilibrium constitutes an approximate Nash equilibrium when $N$ is sufficiently large.

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  1. Ranking Quantilized Mean-Field Games with an Application to Early-Stage Venture Investments

    math.OC 2025-07 conditional novelty 6.0 of 10

    For target-based quantile-competition mean-field games, the equilibrium is characterized by decoupled ordinary differential equations with an explicit epsilon-Nash error of order 1/sqrt(N).

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