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3D Traffic Simulation for Autonomous Vehicles in Unity and Python

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arxiv 1810.12552 v2 pith:GS4NYVP7 submitted 2018-10-30 cs.CV

classification cs.CV
keywords simulationautonomoustrafficdatadeepobjectsvehiclesaccelerate
verification ladder T0 review T1 audit T2 compute T3 formal
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Over the recent years, there has been an explosion of studies on autonomous vehicles. Many collected large amount of data from human drivers. However, compared to the tedious data collection approach, building a virtual simulation of traffic makes the autonomous vehicle research more flexible, time-saving, and scalable. Our work features a 3D simulation that takes in real time position information parsed from street cameras. The simulation can easily switch between a global bird view of the traffic and a local perspective of a car. It can also filter out certain objects in its customized camera, creating various channels for objects of different categories. This provides alternative supervised or unsupervised ways to train deep neural networks. Another advantage of the 3D simulation is its conformation to physical laws. Its naturalness to accelerate and collide prepares the system for potential deep reinforcement learning needs.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Safety-Prioritized, Reinforcement Learning-Enabled Traffic Flow Optimization in a 3D City-Wide Simulation Environment

    cs.LG 2025-05 reject novelty 6.0 of 10

    A custom-reward PPO agent trained in a Unity 3D traffic simulation reduces serious collisions by 75% and vehicle-vehicle collisions by 79% relative to a baseline, while increasing total distance traveled by 345%.

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