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Multi-Player Bandits: The Adversarial Case

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arxiv 1902.08036 v1 pith:WBE2ZB7C submitted 2019-02-21 cs.LG stat.ML

classification cs.LGstat.ML
keywords playersarmsassumemulti-playeractionsadversarialadversaryalgorithm
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We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first Multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversary. This resolves an open problem posed by Rosenski, Shamir, and Szlak (2016).

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multiplayer Bandit Learning, from Competition to Cooperation

    cs.GT 2019-08 conditional novelty 6.0 of 10

    In a two-player bandit game where players see each other's actions but not rewards, competition reduces exploration, cooperation increases it, and neutral players can outperform a single player by observing each other.

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