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Dataset of an EEG-based BCI experiment in Virtual Reality and on a Personal Computer

Human-Computer Interaction · Submitted 27 Mar 2019

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects.

how it is stated · asserted 0.94 read the record →

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arXiv ID1903.11297 (version 1)
Pith IDD4NQIVRX, Pith's permanent record of this paper and its review
CitationA. Andreev, Gr\'egoire Cattan (GIPSA-Services), M. Congedo, P. Rodrigues. "Dataset of an EEG-based BCI experiment in Virtual Reality and on a Personal Computer." arXiv:1903.11297 (2019). https://pith.science/paper/D4NQIVRX
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The compiled record

The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 8,328 input tokens.

What the abstract itself states, as probabilities: claims first 0.03 · states limitation 0.09 · human participants 0.99 · controlled comparison 0.57 · randomized assignment 0.03 · states quantitative result 0.77 · compares with prior results 0.14 · mentions code or data availability 0.99.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. The brain-computer interface is based on electroencephalography (EEG). EEG were recorded thanks to 16 electrodes. The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. The ID of this dataset is VR.EEG.2018-GIPSA.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. contribution 0.87 0.82 0.02 asserted 1.00
s1 This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). contribution 0.76 0.90 0.03 asserted 1.00
s2 The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. background 0.99 0.09 0.03 asserted 1.00
s3 The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. contribution 0.68 0.65 0.06 asserted 0.94
s4 The brain-computer interface is based on electroencephalography (EEG). method 0.58 0.23 0.02 asserted 1.00
s5 EEG were recorded thanks to 16 electrodes. method 1.00 0.87 0.02 asserted 1.00
s6 The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. method 1.00 0.63 0.02 asserted 1.00
s7 This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). method 0.71 0.60 0.02 asserted 1.00
s8 The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). method 0.86 0.50 0.01 asserted 1.00
s9 Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. contribution 0.88 0.57 0.01 asserted 1.00
s10 The ID of this dataset is VR.EEG.2018-GIPSA. contribution 0.85 0.55 0.02 asserted 1.00

What kind of paper the classifier reports this is: dataset or benchmark 1.00 · evidence from observation or experiment 0.99.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
levels run
  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. The brain-computer interface is based on electroencephalography (EEG). EEG were recorded thanks to 16 electrodes. The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. The ID of this dataset is VR.EEG.2018-GIPSA.

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