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Dataset of an EEG-based BCI experiment in Virtual Reality and on a Personal Computer
Human-Computer Interaction · Submitted 27 Mar 2019
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects.
The compiled record
The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.
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The abstract, sentence by sentence
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. The brain-computer interface is based on electroencephalography (EEG). EEG were recorded thanks to 16 electrodes. The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. The ID of this dataset is VR.EEG.2018-GIPSA.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. | contribution 0.87 | 0.82 | 0.02 | asserted 1.00 |
| s1 | This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). | contribution 0.76 | 0.90 | 0.03 | asserted 1.00 |
| s2 | The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. | background 0.99 | 0.09 | 0.03 | asserted 1.00 |
| s3 | The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. | contribution 0.68 | 0.65 | 0.06 | asserted 0.94 |
| s4 | The brain-computer interface is based on electroencephalography (EEG). | method 0.58 | 0.23 | 0.02 | asserted 1.00 |
| s5 | EEG were recorded thanks to 16 electrodes. | method 1.00 | 0.87 | 0.02 | asserted 1.00 |
| s6 | The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. | method 1.00 | 0.63 | 0.02 | asserted 1.00 |
| s7 | This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). | method 0.71 | 0.60 | 0.02 | asserted 1.00 |
| s8 | The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). | method 0.86 | 0.50 | 0.01 | asserted 1.00 |
| s9 | Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. | contribution 0.88 | 0.57 | 0.01 | asserted 1.00 |
| s10 | The ID of this dataset is VR.EEG.2018-GIPSA. | contribution 0.85 | 0.55 | 0.02 | asserted 1.00 |
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The paper
Original abstract
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings on 21 subjects doing a visual P300 experiment on PC (personal computer) and VR (virtual reality). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. The experiment was designed in order to compare the use of a P300-based brain-computer interface on a PC and with a virtual reality headset, concerning the physiological, subjective and performance aspects. The brain-computer interface is based on electroencephalography (EEG). EEG were recorded thanks to 16 electrodes. The virtual reality headset consisted of a passive head-mounted display, that is, a head-mounted display which does not include any electronics at the exception of a smartphone. This experiment was carried out at GIPSA-lab (University of Grenoble Alpes, CNRS, Grenoble-INP) in 2018, and promoted by the IHMTEK Company (Interaction Homme-Machine Technologie). The study was approved by the Ethical Committee of the University of Grenoble Alpes (Comit{\'e} d'Ethique pour la Recherche Non-Interventionnelle). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.VR.EEG.2018-GIPSA. The ID of this dataset is VR.EEG.2018-GIPSA.
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