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EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment

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arxiv 1905.10822 v1 pith:MGRONLBE submitted 2019-05-26 cs.CV cs.GR

classification cs.CVcs.GR
keywords facecaptureegofaceenvironmentsperformancereenactmentvideorealisticapplications
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Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a low dimensional latent space of the facial expression parameters. Through careful adversarial training of the parameter-space synthetic rendering, a videorealistic animation is produced. Our problem is challenging as the human visual system is sensitive to the smallest face irregularities that could occur in the final results. This sensitivity is even stronger for video results. Our solution is trained in a pre-processing stage, through a supervised manner without manual annotations. EgoFace captures a wide variety of facial expressions, including mouth movements and asymmetrical expressions. It works under varying illuminations, background, movements, handles people from different ethnicities and can operate in real time.

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  1. EgoAnimate: Generating Human Animations from Egocentric top-down Views

    cs.CV 2025-07 conditional novelty 4.0 of 10

    EgoAnimate synthesizes a frontal T-pose image from an egocentric top-down photo using a fine-tuned Stable Diffusion model, then animates it with off-the-shelf image-to-motion methods to produce an animatable avatar.

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