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Multi-Objective Generalized Linear Bandits
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abstract
In this paper, we study the multi-objective bandits (MOB) problem, where a learner repeatedly selects one arm to play and then receives a reward vector consisting of multiple objectives. MOB has found many real-world applications as varied as online recommendation and network routing. On the other hand, these applications typically contain contextual information that can guide the learning process which, however, is ignored by most of existing work. To utilize this information, we associate each arm with a context vector and assume the reward follows the generalized linear model (GLM). We adopt the notion of Pareto regret to evaluate the learner's performance and develop a novel algorithm for minimizing it. The essential idea is to apply a variant of the online Newton step to estimate model parameters, based on which we utilize the upper confidence bound (UCB) policy to construct an approximation of the Pareto front, and then uniformly at random choose one arm from the approximate Pareto front. Theoretical analysis shows that the proposed algorithm achieves an $\tilde O(d\sqrt{T})$ Pareto regret, where $T$ is the time horizon and $d$ is the dimension of contexts, which matches the optimal result for single objective contextual bandits problem. Numerical experiments demonstrate the effectiveness of our method.
Forward citations
Cited by 2 Pith papers
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Best Group Identification in Multi-Objective Bandits
The authors formalize Best Group Identification in multi-objective bandits and give elimination algorithms with upper and lower sample-complexity bounds for Pareto and linear objectives.
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Stochastic Multi-Objective Multi-Armed Bandits: Regret Definition and Algorithm
A new two-part regret metric and an explore-then-set-cover algorithm for stochastic multi-objective bandits are proposed, with sublinear regret bounds for Pareto-optimal and convex-supported arms.
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