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Neural Point-Based Graphics

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arxiv 1906.08240 v3 pith:HSEDU7VB submitted 2019-06-19 cs.CV

classification cs.CV
keywords pointapproachmodelingsceneappearanceclouddescriptorslearned
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network. The input rasterizations use the learned descriptors as point pseudo-colors. We show that the proposed approach can be used for modeling complex scenes and obtaining their photorealistic views, while avoiding explicit surface estimation and meshing. In particular, compelling results are obtained for scene scanned using hand-held commodity RGB-D sensors as well as standard RGB cameras even in the presence of objects that are challenging for standard mesh-based modeling.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Real-Time Scene Reconstruction using Light Field Probes

    cs.GR 2025-07 conditional novelty 4.0 of 10

    A probe-based renderer built from laser point clouds reconstructs a room-scale scene in real time with constant per-frame cost.

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