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Google Research Football: A Novel Reinforcement Learning Environment

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arxiv 1907.11180 v2 pith:Y2N72ZAT submitted 2019-07-25 cs.LG stat.ML

classification cs.LGstat.ML
keywords footballenvironmentlearningreinforcementresearchalgorithmsgooglenovel
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AIR: Unifying Individual and Collective Exploration in Cooperative Multi-Agent Reinforcement Learning

    cs.AI 2024-12 reject novelty 5.0 of 10

    AIR adds an adaptive bonus based on an identity classifier to Q-values, switching between individual and collective exploration by the sign of a learned temperature.

  2. Tacit Learning with Adaptive Information Selection for Cooperative Multi-Agent Reinforcement Learning

    cs.MA 2024-12 conditional novelty 5.0 of 10

    SICA combines selective state-space filtering with attention-based training-time communication and a regeneration module to let MARL agents coordinate without messages at execution time.

  3. Effective Reward Specification in Deep Reinforcement Learning

    cs.LG 2024-12 conditional novelty 4.0 of 10

    A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...

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