REVIEW 3 cited by
Google Research Football: A Novel Reinforcement Learning Environment
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.
Forward citations
Cited by 3 Pith papers
-
AIR: Unifying Individual and Collective Exploration in Cooperative Multi-Agent Reinforcement Learning
AIR adds an adaptive bonus based on an identity classifier to Q-values, switching between individual and collective exploration by the sign of a learned temperature.
-
Tacit Learning with Adaptive Information Selection for Cooperative Multi-Agent Reinforcement Learning
SICA combines selective state-space filtering with attention-based training-time communication and a regeneration module to let MARL agents coordinate without messages at execution time.
-
Effective Reward Specification in Deep Reinforcement Learning
A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...
Discussion (0). Continue with ORCID to comment.