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A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robot

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arxiv 1908.02949 v2 pith:T3XPXRI2 submitted 2019-08-08 cs.HC cs.RO

classification cs.HCcs.RO
keywords robotteleoperationsystemdataexplorationimmersivelivescene
verification ladder T0 review T1 audit T2 compute T3 formal
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Applications like disaster management and industrial inspection often require experts to enter contaminated places. To circumvent the need for physical presence, it is desirable to generate a fully immersive individual live teleoperation experience. However, standard video-based approaches suffer from a limited degree of immersion and situation awareness due to the restriction to the camera view, which impacts the navigation. In this paper, we present a novel VR-based practical system for immersive robot teleoperation and scene exploration. While being operated through the scene, a robot captures RGB-D data that is streamed to a SLAM-based live multi-client telepresence system. Here, a global 3D model of the already captured scene parts is reconstructed and streamed to the individual remote user clients where the rendering for e.g. head-mounted display devices (HMDs) is performed. We introduce a novel lightweight robot client component which transmits robot-specific data and enables a quick integration into existing robotic systems. This way, in contrast to first-person exploration systems, the operators can explore and navigate in the remote site completely independent of the current position and view of the capturing robot, complementing traditional input devices for teleoperation. We provide a proof-of-concept implementation and demonstrate the capabilities as well as the performance of our system regarding interactive object measurements and bandwidth-efficient data streaming and visualization. Furthermore, we show its benefits over purely video-based teleoperation in a user study revealing a higher degree of situation awareness and a more precise navigation in challenging environments.

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Cited by 1 Pith paper

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  1. Immersive Human-in-the-Loop Control: Real-Time 3D Surface Meshing and Physics Simulation

    cs.RO 2024-12 conditional novelty 4.0 of 10

    The authors integrate incremental monocular 3D mesh reconstruction, a Gazebo digital-twin physics simulation, and VR streaming into a teleoperation interface that supplies predictive haptic and visual feedback.

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