REVIEW 2 cited by
Unsupervised Generative 3D Shape Learning from Natural Images
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
In this paper we present, to the best of our knowledge, the first method to learn a generative model of 3D shapes from natural images in a fully unsupervised way. For example, we do not use any ground truth 3D or 2D annotations, stereo video, and ego-motion during the training. Our approach follows the general strategy of Generative Adversarial Networks, where an image generator network learns to create image samples that are realistic enough to fool a discriminator network into believing that they are natural images. In contrast, in our approach the image generation is split into 2 stages. In the first stage a generator network outputs 3D objects. In the second, a differentiable renderer produces an image of the 3D objects from random viewpoints. The key observation is that a realistic 3D object should yield a realistic rendering from any plausible viewpoint. Thus, by randomizing the choice of the viewpoint our proposed training forces the generator network to learn an interpretable 3D representation disentangled from the viewpoint. In this work, a 3D representation consists of a triangle mesh and a texture map that is used to color the triangle surface by using the UV-mapping technique. We provide analysis of our learning approach, expose its ambiguities and show how to overcome them. Experimentally, we demonstrate that our method can learn realistic 3D shapes of faces by using only the natural images of the FFHQ dataset.
Forward citations
Cited by 2 Pith papers
-
Compositional Generative Model of Unbounded 4D Cities
CityDreamer4D is a compositional generative model that creates unbounded, temporally coherent 4D cities by separately generating static scenes, buildings, and vehicles with neural fields.
-
3D Morphable Face Models -- Past, Present and Future
A comprehensive survey of 3D Morphable Face Models, covering two decades of methods for building, fitting, and applying these models, with curated resources and future directions.
Discussion (0). Continue with ORCID to comment.