Pith. sign in

REVIEW 1 cited by

Coordination in Adversarial Sequential Team Games via Multi-Agent Deep Reinforcement Learning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1912.07712 v1 pith:6PT6PZIH submitted 2019-12-16 cs.AI cs.NE

classification cs.AIcs.NE
keywords teamgamesstacstrategiescollusioncoordinatecoordinatedcoordination
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case, for example, in Bridge, collusion in poker, and collusion in bidding. The possibility for the team members to communicate before gameplay---that is, coordinate their strategies ex ante---makes the use of behavioral strategies unsatisfactory. We introduce Soft Team Actor-Critic (STAC) as a solution to the team's coordination problem that does not require any prior domain knowledge. STAC allows team members to effectively exploit ex ante communication via exogenous signals that are shared among the team. STAC reaches near-optimal coordinated strategies both in perfectly observable and partially observable games, where previous deep RL algorithms fail to reach optimal coordinated behaviors.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Towards Learning Scalable Agile Dynamic Motion Planning for Robosoccer Teams with Policy Optimization

    cs.RO 2025-02 conditional novelty 3.0 of 10

    A policy-gradient neural network can learn obstacle-avoiding target navigation in a continuous robosoccer domain, with partial transfer from static training to dynamic multi-agent evaluation.

Pith tools