Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links
Paper Citation Record · LEDGER
As of 3 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 5 inbound Pith citation observations for arXiv:1912.11077.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-03T06:30:56.289259+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-08-02T19:43:50.885847Z
A source-named dated measurement, never combined with another source.
Source: pith, observed 2026-07-09T09:16:06.702133Z
0 of 0 outbound references displayed
External citation measurements
No source-named external measurement is stored.
No outbound reference observations are available for this paper version.
Observation 046f3757-423e-45a2-b0ea-db5b50abf7e9 · inbound
Hybrid TD3: Overestimation Bias Analysis and Stable Policy Optimization for Hybrid Action Space Discrete and Continuous Action Representation for Practical RL in Video Games
Reference 7
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 90e230b2-c91b-4ab1-92be-609c330a9b76 · inbound
Emotion Entanglement and Bayesian Inference for Multi-Dimensional Emotion Understanding Discrete and Continuous Action Representation for Practical RL in Video Games
Reference 25
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 6f483c05-bcf4-40fd-978d-6fadf00d0758 · inbound
Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation Discrete and Continuous Action Representation for Practical RL in Video Games
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-03T06:30:56.289259+00:00.
Observation 86517153-6b8f-4fdf-a48c-4a2855915a8a · inbound
Revisiting Action Factorization for Complex Action Spaces Discrete and Continuous Action Representation for Practical RL in Video Games
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-03T06:30:56.289259+00:00.
Observation ca0e207e-3619-4b4c-94ac-29909f7bfe83 · inbound
Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26 Discrete and Continuous Action Representation for Practical RL in Video Games
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-03T06:30:56.289259+00:00.