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Reward Tweaking: Maximizing the Total Reward While Planning for Short Horizons

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arxiv 2002.03327 v2 pith:TTVQDMV4 submitted 2020-02-09 cs.LG stat.ML

classification cs.LGstat.ML
keywords rewardtweakingagentoriginalplanningtaskbehavioreffective
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abstract

In reinforcement learning, the discount factor $\gamma$ controls the agent's effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become unstable when the effective planning horizon is long, recent works refer to $\gamma$ as a hyper-parameter -- thus changing the underlying MDP and potentially leading the agent towards sub-optimal behavior on the original task. In this work, we introduce \emph{reward tweaking}. Reward tweaking learns a surrogate reward function $\tilde r$ for the discounted setting that induces optimal behavior on the original finite-horizon total reward task. Theoretically, we show that there exists a surrogate reward that leads to optimality in the original task and discuss the robustness of our approach. Additionally, we perform experiments in high-dimensional continuous control tasks and show that reward tweaking guides the agent towards better long-horizon returns although it plans for short horizons.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Average-Reward Soft Actor-Critic

    cs.LG 2025-01 reject novelty 4.0 of 10

    ASAC extends soft actor-critic to the entropy-regularized average-reward setting with a policy improvement theorem, but its claimed novelty is undermined by the earlier RVI-SAC algorithm.

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