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Residual Bootstrap Exploration for Bandit Algorithms
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In this paper, we propose a novel perturbation-based exploration method in bandit algorithms with bounded or unbounded rewards, called residual bootstrap exploration (\texttt{ReBoot}). The \texttt{ReBoot} enforces exploration by injecting data-driven randomness through a residual-based perturbation mechanism. This novel mechanism captures the underlying distributional properties of fitting errors, and more importantly boosts exploration to escape from suboptimal solutions (for small sample sizes) by inflating variance level in an \textit{unconventional} way. In theory, with appropriate variance inflation level, \texttt{ReBoot} provably secures instance-dependent logarithmic regret in Gaussian multi-armed bandits. We evaluate the \texttt{ReBoot} in different synthetic multi-armed bandits problems and observe that the \texttt{ReBoot} performs better for unbounded rewards and more robustly than \texttt{Giro} \cite{kveton2018garbage} and \texttt{PHE} \cite{kveton2019perturbed}, with comparable computational efficiency to the Thompson sampling method.
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Cited by 1 Pith paper
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Toward Optimal Statistical Inference in Noisy Linear Quadratic Reinforcement Learning over a Finite Horizon
In finite-horizon noisy LQ control, the policy gradient estimator and its objective cost are claimed to be asymptotically normal, and online bootstrapped confidence intervals are claimed valid with quantile error n^{-1/4}.
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