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Event Based, Near Eye Gaze Tracking Beyond 10,000Hz
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The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency predictive rendering, or to study quick and subtle eye motions like microsaccades using head-mounted devices in the wild. Here, we propose a hybrid frame-event-based near-eye gaze tracking system offering update rates beyond 10,000 Hz with an accuracy that matches that of high-end desktop-mounted commercial trackers when evaluated in the same conditions. Our system builds on emerging event cameras that simultaneously acquire regularly sampled frames and adaptively sampled events. We develop an online 2D pupil fitting method that updates a parametric model every one or few events. Moreover, we propose a polynomial regressor for estimating the point of gaze from the parametric pupil model in real time. Using the first event-based gaze dataset, available at https://github.com/aangelopoulos/event_based_gaze_tracking , we demonstrate that our system achieves accuracies of 0.45 degrees--1.75 degrees for fields of view from 45 degrees to 98 degrees. With this technology, we hope to enable a new generation of ultra-low-latency gaze-contingent rendering and display techniques for virtual and augmented reality.
Forward citations
Cited by 2 Pith papers
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EventTracer: Fast Path Tracing-based Event Stream Rendering
A path-tracing renderer plus a learned spiking denoiser generates 1000 FPS event streams from 3D scenes and reportedly beats V2E and V2CE on Real2Sim tests.
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A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
A3FR parallelizes CPU gaze tracking with GPU 3D Gaussian Splatting rendering using incremental early-exit gaze predictions, cutting end-to-end foveated rendering latency by up to 2x without measured quality loss.
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